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path: root/azalea-protocol/src/packets/game/clientbound_entity_event_packet.rs
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use packet_macros::GamePacket;

// we can't identify the status in azalea-protocol since they vary depending on the entity
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundEntityEventPacket {
    pub entity_id: i32,
    pub entity_status: i8,
}