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path: root/azalea-protocol/src/packets/game/clientbound_custom_payload_packet.rs
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use crate::mc_buf::UnsizedByteArray;
use azalea_core::resource_location::ResourceLocation;
use packet_macros::GamePacket;

#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundCustomPayloadPacket {
    pub identifier: ResourceLocation,
    pub data: UnsizedByteArray,
}