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use azalea_chat::component::Component;
use packet_macros::{GamePacket, McBufReadable, McBufWritable};
use uuid::Uuid;
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundChatPacket {
pub message: Component,
pub type_: ChatType,
pub sender: Uuid,
}
#[derive(Clone, Debug, Copy, McBufReadable, McBufWritable)]
pub enum ChatType {
Chat = 0,
System = 1,
GameInfo = 2,
}
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