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use azalea_buf::McBuf;
use azalea_core::BlockPos;
use packet_macros::ClientboundGamePacket;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundBlockUpdatePacket {
pub pos: BlockPos,
// TODO: in vanilla this is a BlockState, but here we just have it as a number.
// perhaps we could make a crate that only handles block states? right now blockstates are handled in azalea-block
#[var]
pub block_state: u32,
}
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