blob: 575b7f464e2eba111b83b6511f05636e0a28da49 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
|
use azalea_core::BlockPos;
use packet_macros::GamePacket;
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundBlockUpdatePacket {
pub pos: BlockPos,
// TODO: in vanilla this is a BlockState, but here we just have it as a number.
// however, we can't add azalea-world as a dependency because it depends on us.
// we could have a crate that contains encoding/decoding and the definitions?
#[var]
pub block_state: u32,
}
|