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use azalea_block::BlockState; use azalea_buf::McBuf; use azalea_core::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundBlockEventPacket { pub pos: BlockPos, pub b0: u8, pub b1: u8, pub block: BlockState, }