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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use std::collections::HashMap;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundAwardStatsPacket {
#[var]
pub stats: HashMap<Stat, i32>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, McBuf)]
pub enum Stat {
Mined(azalea_registry::Block),
Crafted(azalea_registry::Item),
Used(azalea_registry::Item),
Broken(azalea_registry::Item),
PickedUp(azalea_registry::Item),
Dropped(azalea_registry::Item),
Killed(azalea_registry::EntityKind),
KilledBy(azalea_registry::EntityKind),
Custom(azalea_registry::CustomStat),
}
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