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use azalea_buf::McBuf;
use azalea_core::Vec3;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::entity::EntityData;
use uuid::Uuid;
/// This packet is sent by the server when a player comes into visible range, not when a player joins.
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundAddPlayerPacket {
#[var]
pub id: u32,
pub uuid: Uuid,
pub x: f64,
pub y: f64,
pub z: f64,
pub x_rot: i8,
pub y_rot: i8,
}
impl From<&ClientboundAddPlayerPacket> for EntityData {
fn from(p: &ClientboundAddPlayerPacket) -> Self {
Self::new(
p.uuid,
Vec3 {
x: p.x,
y: p.y,
z: p.z,
},
)
}
}
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