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use std::collections::HashMap;
use azalea_buf::AzBuf;
use azalea_core::resource_location::ResourceLocation;
use azalea_protocol_macros::ClientboundGamePacket;
use crate::common::recipe::{Ingredient, SlotDisplayData};
#[derive(Clone, Debug, PartialEq, AzBuf, ClientboundGamePacket)]
pub struct ClientboundUpdateRecipes {
pub item_sets: HashMap<ResourceLocation, RecipePropertySet>,
pub stonecutter_recipes: Vec<SingleInputEntry>,
}
#[derive(Clone, Debug, PartialEq, AzBuf)]
pub struct SingleInputEntry {
pub input: Ingredient,
pub recipe: SelectableRecipe,
}
#[derive(Clone, Debug, PartialEq, AzBuf)]
pub struct SelectableRecipe {
pub option_display: SlotDisplayData,
}
#[derive(Clone, Debug, PartialEq, AzBuf)]
pub struct RecipePropertySet {
pub items: Vec<azalea_registry::Item>,
}
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