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use std::collections::HashMap;
use azalea_buf::AzBuf;
use azalea_registry::identifier::Identifier;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::builtin::ItemKind;
use crate::common::recipe::{Ingredient, SlotDisplayData};
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundUpdateRecipes {
pub item_sets: HashMap<Identifier, RecipePropertySet>,
pub stonecutter_recipes: Vec<SingleInputEntry>,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct SingleInputEntry {
pub input: Ingredient,
pub recipe: SelectableRecipe,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct SelectableRecipe {
pub option_display: SlotDisplayData,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct RecipePropertySet {
pub items: Vec<ItemKind>,
}
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