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use azalea_buf::AzBuf;
use azalea_entity::attributes::AttributeModifier;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::Attribute;
use azalea_world::MinecraftEntityId;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundUpdateAttributes {
#[var]
pub entity_id: MinecraftEntityId,
pub values: Vec<AttributeSnapshot>,
}
#[derive(Clone, Debug, AzBuf)]
pub struct AttributeSnapshot {
pub attribute: Attribute,
pub base: f64,
pub modifiers: Vec<AttributeModifier>,
}
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