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use azalea_buf::AzBuf;
use azalea_core::entity_id::MinecraftEntityId;
use azalea_inventory::components::AttributeModifier;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::builtin::Attribute;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundUpdateAttributes {
#[var]
pub entity_id: MinecraftEntityId,
pub values: Vec<AttributeSnapshot>,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct AttributeSnapshot {
pub attribute: Attribute,
pub base: f64,
pub modifiers: Vec<AttributeModifier>,
}
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