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path: root/azalea-protocol/src/packets/game/c_ticking_state.rs
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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundTickingState {
    pub tick_rate: f32,
    pub is_frozen: bool,
}