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use std::io::{self, Cursor, Write};
use azalea_buf::{AzBuf, BufReadError};
use azalea_core::bitset::FixedBitSet;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::identifier::Identifier;
use super::c_sound::SoundSource;
#[derive(ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundStopSound {
pub source: Option<SoundSource>,
pub name: Option<Identifier>,
}
impl AzBuf for ClientboundStopSound {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let set = FixedBitSet::<2>::azalea_read(buf)?;
let source = if set.index(0) {
Some(SoundSource::azalea_read(buf)?)
} else {
None
};
let name = if set.index(1) {
Some(Identifier::azalea_read(buf)?)
} else {
None
};
Ok(Self { source, name })
}
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
let mut set = FixedBitSet::<2>::new();
if self.source.is_some() {
set.set(0);
}
if self.name.is_some() {
set.set(1);
}
set.azalea_write(buf)?;
if let Some(source) = &self.source {
source.azalea_write(buf)?;
}
if let Some(name) = &self.name {
name.azalea_write(buf)?;
}
Ok(())
}
}
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