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use std::io::{Cursor, Write};
use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError};
use azalea_chat::{style::ChatFormatting, FormattedText};
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundSetPlayerTeam {
pub name: String,
pub method: Method,
}
#[derive(Clone, Debug)]
pub enum Method {
Add((Parameters, PlayerList)),
Remove,
Change(Parameters),
Join(PlayerList),
Leave(PlayerList),
}
impl AzaleaRead for Method {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
Ok(match u8::azalea_read(buf)? {
0 => Method::Add((Parameters::azalea_read(buf)?, PlayerList::azalea_read(buf)?)),
1 => Method::Remove,
2 => Method::Change(Parameters::azalea_read(buf)?),
3 => Method::Join(PlayerList::azalea_read(buf)?),
4 => Method::Leave(PlayerList::azalea_read(buf)?),
id => return Err(BufReadError::UnexpectedEnumVariant { id: i32::from(id) }),
})
}
}
impl AzaleaWrite for Method {
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
match self {
Method::Add((parameters, playerlist)) => {
0u8.azalea_write(buf)?;
parameters.azalea_write(buf)?;
playerlist.azalea_write(buf)?;
}
Method::Remove => {
1u8.azalea_write(buf)?;
}
Method::Change(parameters) => {
2u8.azalea_write(buf)?;
parameters.azalea_write(buf)?;
}
Method::Join(playerlist) => {
3u8.azalea_write(buf)?;
playerlist.azalea_write(buf)?;
}
Method::Leave(playerlist) => {
4u8.azalea_write(buf)?;
playerlist.azalea_write(buf)?;
}
}
Ok(())
}
}
#[derive(AzBuf, Clone, Debug)]
pub struct Parameters {
pub display_name: FormattedText,
pub options: u8,
pub nametag_visibility: String,
pub collision_rule: String,
pub color: ChatFormatting,
pub player_prefix: FormattedText,
pub player_suffix: FormattedText,
}
type PlayerList = Vec<String>;
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