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path: root/azalea-protocol/src/packets/game/c_set_player_inventory.rs
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use azalea_buf::AzBuf;
use azalea_inventory::ItemStack;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundSetPlayerInventory {
    #[var]
    pub slot: u32,
    pub contents: ItemStack,
}