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path: root/azalea-protocol/src/packets/game/c_set_entity_motion.rs
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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;

#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundSetEntityMotion {
    #[var]
    pub id: u32,
    pub xa: i16,
    pub ya: i16,
    pub za: i16,
}