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path: root/azalea-protocol/src/packets/game/c_set_entity_link.rs
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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;

#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
pub struct ClientboundSetEntityLink {
    pub source_id: MinecraftEntityId,
    pub dest_id: MinecraftEntityId,
}