1 2 3 4 5 6 7 8 9 10
use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundRotateHead { #[var] pub entity_id: MinecraftEntityId, pub y_head_rot: i8, }