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use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use crate::packets::common::CommonPlayerSpawnInfo; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundRespawn { pub common: CommonPlayerSpawnInfo, pub data_to_keep: u8, }