1 2 3 4 5 6 7 8 9 10
use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundProjectilePower { #[var] pub id: MinecraftEntityId, pub acceleration_power: f64, }