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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_core::entity_id::MinecraftEntityId;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundProjectilePower {
#[var]
pub id: MinecraftEntityId,
pub acceleration_power: f64,
}
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