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path: root/azalea-protocol/src/packets/game/c_projectile_power.rs
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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_core::entity_id::MinecraftEntityId;

#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundProjectilePower {
    #[var]
    pub id: MinecraftEntityId,
    pub acceleration_power: f64,
}