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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use crate::common::movements::{PositionMoveRotation, RelativeMovements};
#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
pub struct ClientboundPlayerPosition {
/// The teleport ID.
#[var]
pub id: u32,
pub change: PositionMoveRotation,
pub relative: RelativeMovements,
}
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