1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundPlayerLookAt {
pub from_anchor: Anchor,
pub pos: Vec3,
pub entity: Option<AtEntity>,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum Anchor {
Feet = 0,
Eyes = 1,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct AtEntity {
#[var]
pub entity: u32,
pub to_anchor: Anchor,
}
|