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path: root/azalea-protocol/src/packets/game/c_player_info_remove.rs
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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use uuid::Uuid;

#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerInfoRemove {
    pub profile_ids: Vec<Uuid>,
}