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use azalea_buf::AzBuf;
use azalea_crypto::{MessageSignature, SignedMessageHeader};
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerChatHeader {
pub header: SignedMessageHeader,
pub header_signature: MessageSignature,
pub body_digest: Vec<u8>,
}
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