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|
use std::{
io::{self, Cursor, Write},
sync::LazyLock,
};
use azalea_buf::{AzBuf, AzBufVar, BufReadError};
use azalea_chat::{
FormattedText,
translatable_component::{PrimitiveOrComponent, TranslatableComponent},
};
use azalea_core::{
bitset::BitSet,
data_registry::DataRegistryWithKey,
registry_holder::{RegistryHolder, RegistryType},
};
use azalea_crypto::signing::MessageSignature;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::{
DataRegistryKey, Holder,
data::{ChatKind, ChatKindKey},
identifier::Identifier,
};
use simdnbt::owned::NbtCompound;
use uuid::Uuid;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundPlayerChat {
#[var]
pub global_index: u32,
pub sender: Uuid,
#[var]
pub index: u32,
pub signature: Option<MessageSignature>,
pub body: PackedSignedMessageBody,
pub unsigned_content: Option<FormattedText>,
pub filter_mask: FilterMask,
pub chat_type: ChatTypeBound,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct PackedSignedMessageBody {
// the error is here, for some reason it skipped a byte earlier and here
// it's reading `0` when it should be `11`
pub content: String,
pub timestamp: u64,
pub salt: u64,
pub last_seen: PackedLastSeenMessages,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct PackedLastSeenMessages {
pub entries: Vec<PackedMessageSignature>,
}
/// Messages can be deleted by either their signature or message ID.
#[derive(Clone, Debug, PartialEq)]
pub enum PackedMessageSignature {
Signature(Box<MessageSignature>),
Id(u32),
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub enum FilterMask {
PassThrough,
FullyFiltered,
PartiallyFiltered(BitSet),
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct ChatTypeBound {
pub chat_type: Holder<ChatKind, DirectChatType>,
pub name: FormattedText,
pub target_name: Option<FormattedText>,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct DirectChatType {
pub chat: ChatTypeDecoration,
pub narration: ChatTypeDecoration,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct ChatTypeDecoration {
pub translation_key: String,
pub parameters: Vec<ChatTypeDecorationParameter>,
pub style: NbtCompound,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum ChatTypeDecorationParameter {
Sender = 0,
Target = 1,
Content = 2,
}
// must be in Client
#[derive(Clone, Debug, PartialEq)]
pub struct MessageSignatureCache {
pub entries: Vec<Option<MessageSignature>>,
}
/// A `RegistryHolder` that only has the `chat_type` registry (without values),
/// with the keys being in the default order for vanilla servers.
///
/// This is used when we call [`ClientboundPlayerChat::message`] without also
/// passing registries.
pub static GUESSED_DEFAULT_REGISTRIES_FOR_CHAT: LazyLock<RegistryHolder> =
LazyLock::new(|| RegistryHolder {
extra: [(
Identifier::new("chat_type"),
RegistryType {
map: ChatKindKey::ALL
.iter()
.map(|k| (k.clone().into_ident(), NbtCompound::new()))
.collect(),
},
)]
.into_iter()
.collect(),
..Default::default()
});
impl ClientboundPlayerChat {
/// Returns the content of the message.
///
/// If you want to get the [`FormattedText`] for the whole message including
/// the sender part, use [`ClientboundPlayerChat::message`].
#[must_use]
pub fn content(&self) -> FormattedText {
self.unsigned_content
.clone()
.unwrap_or_else(|| FormattedText::from(self.body.content.clone()))
}
/// Get the full message, including the sender part.
///
/// Note that the returned message may be incorrect on servers that
/// customize the chat type registry. Consider using
/// [`Self::message_using_registries`] if you'd like to avoid that
/// problem.
#[must_use]
pub fn message(&self) -> FormattedText {
self.message_using_registries(&GUESSED_DEFAULT_REGISTRIES_FOR_CHAT)
}
/// Get the full message, including the sender part, while ensuring that the
/// message chat type is correct based on the server's registries.
///
/// Also see [`Self::message`].
#[must_use]
pub fn message_using_registries(&self, registries: &RegistryHolder) -> FormattedText {
let sender = self.chat_type.name.clone();
let content = self.content();
let target = self.chat_type.target_name.clone();
let mut args = vec![
PrimitiveOrComponent::FormattedText(sender),
PrimitiveOrComponent::FormattedText(content),
];
if let Some(target) = target {
args.push(PrimitiveOrComponent::FormattedText(target));
}
// TODO: implement chat type registry and apply the styles from it here
let translation_key = self.chat_type.translation_key(registries);
let component = TranslatableComponent::new(translation_key.to_owned(), args);
FormattedText::Translatable(component)
}
}
impl ChatTypeBound {
pub fn translation_key(&self, registries: &RegistryHolder) -> &str {
match &self.chat_type {
Holder::Reference(r) => r
.key(registries)
.map(|r| r.chat_translation_key())
.unwrap_or("chat.type.text"),
Holder::Direct(d) => d.chat.translation_key.as_str(),
}
}
}
impl AzBuf for PackedMessageSignature {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let id = u32::azalea_read_var(buf)?;
if id == 0 {
let full_signature = MessageSignature::azalea_read(buf)?;
Ok(PackedMessageSignature::Signature(Box::new(full_signature)))
} else {
Ok(PackedMessageSignature::Id(id - 1))
}
}
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
match self {
PackedMessageSignature::Signature(full_signature) => {
0u32.azalea_write_var(buf)?;
full_signature.azalea_write(buf)?;
}
PackedMessageSignature::Id(id) => {
(id + 1).azalea_write_var(buf)?;
}
}
Ok(())
}
}
|