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use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use crate::common::recipe::RecipeDisplayData; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundPlaceGhostRecipe { #[var] pub container_id: i32, pub recipe: RecipeDisplayData, }