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use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_core::entity_id::MinecraftEntityId;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundMoveMinecartAlongTrack {
#[var]
pub entity_id: MinecraftEntityId,
pub lerp_steps: Vec<MinecartStep>,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct MinecartStep {
pub position: Vec3,
pub movement: Vec3,
pub y_rot: u8,
pub x_rot: u8,
pub weight: f32,
}
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