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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundMoveEntityRot {
#[var]
pub entity_id: MinecraftEntityId,
pub y_rot: i8,
pub x_rot: i8,
pub on_ground: bool,
}
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