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use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_world::MinecraftEntityId; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundMoveEntityRot { #[var] pub entity_id: MinecraftEntityId, pub y_rot: i8, pub x_rot: i8, pub on_ground: bool, }