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use azalea_buf::AzBuf;
use azalea_registry::identifier::Identifier;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_core::entity_id::MinecraftEntityId;
use crate::packets::common::CommonPlayerSpawnInfo;
/// The first packet sent by the server to the client after login.
///
/// This packet contains information about the state of the player, the
/// world, and the registry.
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundLogin {
pub player_id: MinecraftEntityId,
pub hardcore: bool,
pub levels: Vec<Identifier>,
#[var]
pub max_players: i32,
#[var]
pub chunk_radius: u32,
#[var]
pub simulation_distance: u32,
pub reduced_debug_info: bool,
pub show_death_screen: bool,
pub do_limited_crafting: bool,
pub common: CommonPlayerSpawnInfo,
pub enforces_secure_chat: bool,
}
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