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use azalea_buf::AzBuf;
use azalea_entity::particle::Particle;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundLevelParticles {
pub override_limiter: bool,
pub always_show: bool,
pub x: f64,
pub y: f64,
pub z: f64,
pub x_dist: f32,
pub y_dist: f32,
pub z_dist: f32,
pub max_speed: f32,
pub count: u32,
pub particle: Particle,
}
#[cfg(test)]
mod tests {
use std::io::Cursor;
use azalea_buf::AzaleaRead;
use super::*;
#[test]
fn test_c_level_particles_packet() {
let slice = &[
0, 0, 64, 36, 19, 1, 192, 139, 224, 69, 64, 91, 192, 0, 0, 0, 0, 0, 63, 229, 66, 62,
20, 132, 232, 141, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 25, 153, 154, 0, 0, 0, 70,
1, 9,
][..];
let mut bytes = Cursor::new(slice);
let packet = ClientboundLevelParticles::azalea_read(&mut bytes).unwrap();
println!("{packet:?}");
assert_eq!(bytes.position(), slice.len() as u64);
}
}
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