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use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_entity::particle::Particle;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundLevelParticles {
pub override_limiter: bool,
pub always_show: bool,
pub pos: Vec3,
pub x_dist: f32,
pub y_dist: f32,
pub z_dist: f32,
pub max_speed: f32,
pub count: u32,
pub particle: Particle,
}
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