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use azalea_buf::AzBuf; use azalea_core::position::BlockPos; use azalea_protocol_macros::ClientboundGamePacket; #[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] pub struct ClientboundLevelEvent { pub event_type: u32, pub pos: BlockPos, pub data: u32, pub global_event: bool, }