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use azalea_buf::AzBuf; use azalea_protocol_macros::ClientboundGamePacket; use azalea_core::entity_id::MinecraftEntityId; #[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)] pub struct ClientboundHurtAnimation { #[var] pub id: MinecraftEntityId, pub yaw: f32, }