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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::builtin::GameRule;
use indexmap::IndexMap;
#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
pub struct ClientboundGameRuleValues {
pub values: IndexMap<GameRule, String>,
}
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