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use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundGameEvent {
pub event: EventType,
pub param: f32,
}
#[derive(AzBuf, Clone, Copy, Debug, PartialEq)]
pub enum EventType {
NoRespawnBlockAvailable = 0,
StartRaining = 1,
StopRaining = 2,
ChangeGameMode = 3,
WinGame = 4,
DemoEvent = 5,
ArrowHitPlayer = 6,
RainLevelChange = 7,
ThunderLevelChange = 8,
PufferFishSting = 9,
GuardianElderEffect = 10,
ImmediateRespawn = 11,
LimitedCrafting = 12,
WaitForLevelChunks = 13,
}
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