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use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_entity::particle::Particle;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::SoundEvent;
#[derive(Clone, Debug, ClientboundGamePacket, AzBuf)]
pub struct ClientboundExplode {
pub center: Vec3,
pub knockback: Option<Vec3>,
pub explosion_particle: Particle,
pub explosion_sound: SoundEvent,
}
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