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use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_entity::particle::Particle;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::builtin::SoundEvent;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundExplode {
pub center: Vec3,
pub radius: f32,
pub block_count: i32,
pub player_knockback: Option<Vec3>,
pub explosion_particle: Particle,
pub explosion_sound: SoundEvent,
pub block_particles: Vec<ExplosionParticleInfo>,
}
#[derive(AzBuf, Clone, Debug, PartialEq)]
pub struct ExplosionParticleInfo {
pub particle: Particle,
pub scaling: f32,
pub speed: f32,
}
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