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use azalea_buf::AzBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
use crate::common::debug_subscription::DebugSubscriptionUpdate;
#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
pub struct ClientboundDebugBlockValue {
pub block_pos: BlockPos,
pub update: DebugSubscriptionUpdate,
}
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