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use std::collections::HashMap;
use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundCustomReportDetails {
// azalea doesn't implement max lengths yet
// max length = 32
// key string is limited to 128 bytes
// value string is limited to 4096 bytes
pub details: HashMap<String, String>,
}
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