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use azalea_buf::{AzBuf, UnsizedByteArray};
use azalea_core::identifier::Identifier;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
pub struct ClientboundCustomPayload {
pub identifier: Identifier,
pub data: UnsizedByteArray,
}
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