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use azalea_buf::AzBuf;
use azalea_inventory::ItemStack;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundContainerSetSlot {
#[var]
pub container_id: i32,
/// An identifier used by the server to track client inventory desyncs.
#[var]
pub state_id: u32,
/// The slot index.
///
/// See <https://minecraft.wiki/w/Java_Edition_protocol/Inventory>.
pub slot: u16,
pub item_stack: ItemStack,
}
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