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use azalea_buf::AzBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::Block;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundBlockEvent {
pub pos: BlockPos,
pub action_id: u8,
pub action_parameter: u8,
pub block: Block,
}
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