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path: root/azalea-protocol/src/packets/game/c_block_destruction.rs
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use azalea_buf::AzBuf;
use azalea_core::position::BlockPos;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::MinecraftEntityId;

#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundBlockDestruction {
    /// The ID of the entity breaking the block.
    #[var]
    pub id: MinecraftEntityId,
    pub pos: BlockPos,
    /// 0–9 to set it, any other value to remove it.
    pub progress: u8,
}