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use std::collections::HashMap;
use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::builtin::{BlockKind, CustomStat, EntityKind, ItemKind};
#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundAwardStats {
#[var]
pub stats: HashMap<Stat, i32>,
}
#[derive(AzBuf, Clone, Copy, Debug, Eq, Hash, PartialEq)]
pub enum Stat {
Mined(BlockKind),
Crafted(ItemKind),
Used(ItemKind),
Broken(ItemKind),
PickedUp(ItemKind),
Dropped(ItemKind),
Killed(EntityKind),
KilledBy(EntityKind),
Custom(CustomStat),
}
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