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use super::GamePacket;
use crate::mc_buf::{Readable, Writable};
use azalea_core::resource_location::ResourceLocation;
use std::hash::Hash;
use tokio::io::BufReader;
#[derive(Hash, Clone, Debug)]
pub struct ClientboundLoginPacket {
// private final int playerId;
// private final boolean hardcore;
// private final GameType gameType;
// @Nullable
// private final GameType previousGameType;
// private final Set<ResourceKey<Level>> levels;
// private final RegistryAccess.RegistryHolder registryHolder;
// private final DimensionType dimensionType;
// private final ResourceKey<Level> dimension;
// private final long seed;
// private final int maxPlayers;
// private final int chunkRadius;
// private final int simulationDistance;
// private final boolean reducedDebugInfo;
// private final boolean showDeathScreen;
// private final boolean isDebug;
// private final boolean isFlat;
}
impl ClientboundLoginPacket {
pub fn get(self) -> GamePacket {
GamePacket::ClientboundLoginPacket(self)
}
pub fn write(&self, buf: &mut Vec<u8>) {
buf.write_varint(self.transaction_id as i32).unwrap();
buf.write_utf(self.identifier.to_string().as_str()).unwrap();
buf.write_bytes(&self.data).unwrap();
}
pub async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>(
buf: &mut T,
) -> Result<GamePacket, String> {
let transaction_id = buf.read_varint().await? as u32;
let identifier = ResourceLocation::new(&buf.read_utf().await?)?;
let data = buf.read_bytes(1048576).await?;
Ok(ClientboundLoginPacket {
transaction_id,
identifier,
data,
}
.get())
}
}
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