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path: root/azalea-protocol/src/packets/configuration/clientbound_registry_data_packet.rs
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use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundConfigurationPacket;

use self::registry::RegistryHolder;

#[derive(Clone, Debug, McBuf, ClientboundConfigurationPacket)]
pub struct ClientboundRegistryDataPacket {
    pub registry_holder: RegistryHolder,
}

pub mod registry {
    //! [ClientboundRegistryDataPacket](super::ClientboundRegistryDataPacket)
    //! Registry Structures
    //!
    //! This module contains the structures used to represent the registry
    //! sent to the client upon login. This contains a lot of information about
    //! the game, including the types of chat messages, dimensions, and
    //! biomes.

    use azalea_buf::{BufReadError, McBufReadable, McBufWritable};
    use azalea_core::resource_location::ResourceLocation;
    use azalea_nbt::Nbt;
    use serde::{de, Deserialize, Deserializer, Serialize, Serializer};
    use std::{collections::HashMap, io::Cursor};

    /// The base of the registry.
    ///
    /// This is the registry that is sent to the client upon login.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    pub struct RegistryHolder {
        pub registries: HashMap<ResourceLocation, Nbt>,
    }

    impl TryFrom<Nbt> for RegistryHolder {
        type Error = serde_json::Error;

        fn try_from(value: Nbt) -> Result<Self, Self::Error> {
            Ok(RegistryHolder {
                registries: serde_json::from_value(serde_json::to_value(value)?)?,
            })
        }
    }

    impl TryInto<Nbt> for RegistryHolder {
        type Error = serde_json::Error;

        fn try_into(self) -> Result<Nbt, Self::Error> {
            serde_json::from_value(serde_json::to_value(self.registries)?)
        }
    }

    impl McBufReadable for RegistryHolder {
        fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
            RegistryHolder::try_from(Nbt::read_from(buf)?)
                .map_err(|e| BufReadError::Deserialization { source: e })
        }
    }

    impl McBufWritable for RegistryHolder {
        fn write_into(&self, buf: &mut impl std::io::Write) -> Result<(), std::io::Error> {
            TryInto::<Nbt>::try_into(self.clone())?.write_into(buf)
        }
    }

    /// A collection of values for a certain type of registry data.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct RegistryType<T> {
        #[serde(rename = "type")]
        pub kind: ResourceLocation,
        pub value: Vec<TypeValue<T>>,
    }

    /// A value for a certain type of registry data.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct TypeValue<T> {
        pub id: u32,
        pub name: ResourceLocation,
        pub element: T,
    }

    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct TrimMaterialElement {
        pub asset_name: String,
        pub ingredient: ResourceLocation,
        pub item_model_index: f32,
        pub override_armor_materials: HashMap<String, String>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub description: Option<String>,
    }

    /// Data about a kind of chat message
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct ChatTypeElement {
        pub chat: ChatTypeData,
        pub narration: ChatTypeData,
    }

    /// Data about a chat message.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct ChatTypeData {
        pub translation_key: String,
        pub parameters: Vec<String>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub style: Option<ChatTypeStyle>,
    }

    /// The style of a chat message.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct ChatTypeStyle {
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub color: Option<String>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        #[serde(with = "Convert")]
        pub bold: Option<bool>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        #[serde(with = "Convert")]
        pub italic: Option<bool>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        #[serde(with = "Convert")]
        pub underlined: Option<bool>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        #[serde(with = "Convert")]
        pub strikethrough: Option<bool>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        #[serde(with = "Convert")]
        pub obfuscated: Option<bool>,
    }

    /// Dimension attributes.
    #[cfg(feature = "strict_registry")]
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[serde(deny_unknown_fields)]
    pub struct DimensionTypeElement {
        pub ambient_light: f32,
        #[serde(with = "Convert")]
        pub bed_works: bool,
        pub coordinate_scale: f32,
        pub effects: ResourceLocation,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub fixed_time: Option<u32>,
        #[serde(with = "Convert")]
        pub has_ceiling: bool,
        #[serde(with = "Convert")]
        pub has_raids: bool,
        #[serde(with = "Convert")]
        pub has_skylight: bool,
        pub height: u32,
        pub infiniburn: ResourceLocation,
        pub logical_height: u32,
        pub min_y: i32,
        pub monster_spawn_block_light_limit: u32,
        pub monster_spawn_light_level: MonsterSpawnLightLevel,
        #[serde(with = "Convert")]
        pub natural: bool,
        #[serde(with = "Convert")]
        pub piglin_safe: bool,
        #[serde(with = "Convert")]
        pub respawn_anchor_works: bool,
        #[serde(with = "Convert")]
        pub ultrawarm: bool,
    }

    /// Dimension attributes.
    #[cfg(not(feature = "strict_registry"))]
    #[derive(Debug, Clone, Serialize, Deserialize)]
    pub struct DimensionTypeElement {
        pub height: u32,
        pub min_y: i32,
        #[serde(flatten)]
        pub _extra: HashMap<String, Nbt>,
    }

    /// The light level at which monsters can spawn.
    ///
    /// This can be either a single minimum value, or a formula with a min and
    /// max.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[serde(untagged)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub enum MonsterSpawnLightLevel {
        /// A simple minimum value.
        Simple(u32),
        /// A complex value with a type, minimum, and maximum.
        /// Vanilla minecraft only uses one type, "minecraft:uniform".
        Complex {
            #[serde(rename = "type")]
            kind: ResourceLocation,
            value: MonsterSpawnLightLevelValues,
        },
    }

    /// The min and max light levels at which monsters can spawn.
    ///
    /// Values are inclusive.
    #[derive(Debug, Copy, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct MonsterSpawnLightLevelValues {
        #[serde(rename = "min_inclusive")]
        pub min: u32,
        #[serde(rename = "max_inclusive")]
        pub max: u32,
    }

    /// Biome attributes.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct WorldTypeElement {
        #[serde(with = "Convert")]
        pub has_precipitation: bool,
        pub temperature: f32,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub temperature_modifier: Option<String>,
        pub downfall: f32,
        pub effects: BiomeEffects,
    }

    /// The precipitation of a biome.
    #[derive(Debug, PartialEq, Eq, Copy, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub enum BiomePrecipitation {
        #[serde(rename = "none")]
        None,
        #[serde(rename = "rain")]
        Rain,
        #[serde(rename = "snow")]
        Snow,
    }

    /// The effects of a biome.
    ///
    /// This includes the sky, fog, water, and grass color,
    /// as well as music and other sound effects.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct BiomeEffects {
        pub sky_color: u32,
        pub fog_color: u32,
        pub water_color: u32,
        pub water_fog_color: u32,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub foliage_color: Option<u32>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub grass_color: Option<u32>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub grass_color_modifier: Option<String>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub music: Option<BiomeMusic>,
        pub mood_sound: BiomeMoodSound,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub additions_sound: Option<AdditionsSound>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub ambient_sound: Option<ResourceLocation>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub particle: Option<BiomeParticle>,
    }

    /// The music of the biome.
    ///
    /// Some biomes have unique music that only play when inside them.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct BiomeMusic {
        #[serde(with = "Convert")]
        pub replace_current_music: bool,
        pub max_delay: u32,
        pub min_delay: u32,
        pub sound: azalea_registry::SoundEvent,
    }

    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct BiomeMoodSound {
        pub tick_delay: u32,
        pub block_search_extent: u32,
        pub offset: f32,
        pub sound: azalea_registry::SoundEvent,
    }

    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct AdditionsSound {
        pub tick_chance: f32,
        pub sound: azalea_registry::SoundEvent,
    }

    /// Biome particles.
    ///
    /// Some biomes have particles that spawn in the air.
    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct BiomeParticle {
        pub probability: f32,
        pub options: HashMap<String, String>,
    }

    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct TrimPatternElement {
        #[serde(flatten)]
        pub pattern: HashMap<String, String>,
    }

    #[derive(Debug, Clone, Serialize, Deserialize)]
    #[cfg_attr(feature = "strict_registry", serde(deny_unknown_fields))]
    pub struct DamageTypeElement {
        pub message_id: String,
        pub scaling: String,
        pub exhaustion: f32,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub effects: Option<String>,
        #[serde(default)]
        #[serde(skip_serializing_if = "Option::is_none")]
        pub death_message_type: Option<String>,
    }

    // Using a trait because you can't implement methods for
    // types you don't own, in this case Option<bool> and bool.
    trait Convert: Sized {
        fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
        where
            S: Serializer;

        fn deserialize<'de, D>(deserializer: D) -> Result<Self, D::Error>
        where
            D: Deserializer<'de>;
    }

    // Convert between bool and u8
    impl Convert for bool {
        fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
        where
            S: Serializer,
        {
            serializer.serialize_u8(if *self { 1 } else { 0 })
        }

        fn deserialize<'de, D>(deserializer: D) -> Result<bool, D::Error>
        where
            D: Deserializer<'de>,
        {
            convert::<D>(u8::deserialize(deserializer)?)
        }
    }

    // Convert between Option<bool> and u8
    impl Convert for Option<bool> {
        fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
        where
            S: Serializer,
        {
            if let Some(value) = self {
                Convert::serialize(value, serializer)
            } else {
                serializer.serialize_none()
            }
        }

        fn deserialize<'de, D>(deserializer: D) -> Result<Option<bool>, D::Error>
        where
            D: Deserializer<'de>,
        {
            if let Some(value) = Option::<u8>::deserialize(deserializer)? {
                Ok(Some(convert::<D>(value)?))
            } else {
                Ok(None)
            }
        }
    }

    // Deserializing logic here to deduplicate code
    fn convert<'de, D>(value: u8) -> Result<bool, D::Error>
    where
        D: Deserializer<'de>,
    {
        match value {
            0 => Ok(false),
            1 => Ok(true),
            other => Err(de::Error::invalid_value(
                de::Unexpected::Unsigned(other as u64),
                &"zero or one",
            )),
        }
    }
}