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use azalea_buf::AzBuf;
use azalea_core::{
data_registry::ResolvableDataRegistry,
game_type::{GameMode, OptionalGameType},
position::GlobalPos,
registry_holder::{DimensionTypeElement, RegistryHolder},
resource_location::ResourceLocation,
};
use tracing::error;
#[derive(Clone, Debug, AzBuf)]
pub struct CommonPlayerSpawnInfo {
pub dimension_type: azalea_registry::DimensionType,
pub dimension: ResourceLocation,
pub seed: i64,
pub game_type: GameMode,
pub previous_game_type: OptionalGameType,
pub is_debug: bool,
pub is_flat: bool,
pub last_death_location: Option<GlobalPos>,
#[var]
pub portal_cooldown: u32,
#[var]
pub sea_level: i32,
}
impl CommonPlayerSpawnInfo {
pub fn dimension_type(
&self,
registry_holder: &RegistryHolder,
) -> Option<(ResourceLocation, DimensionTypeElement)> {
let dimension_res = self
.dimension_type
.resolve_and_deserialize::<DimensionTypeElement>(registry_holder);
let Some(dimension_res) = dimension_res else {
error!("Couldn't resolve dimension_type {:?}", self.dimension_type);
return None;
};
let (dimension_type, dimension_data) = match dimension_res {
Ok(d) => d,
Err(err) => {
error!(
"Couldn't deserialize dimension_type {:?}: {err:?}",
self.dimension_type
);
return None;
}
};
Some((dimension_type, dimension_data))
}
}
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